Interfaces in Go and C#

I make no secret of the fact that I love Go. I think it’s a wonderfully designed language and it gave me nothing but pleasure in the years I’ve been working with it full time.

Now however I am working on a project that requires the use of C#, which prompted me to realize something.

When people ask about Go, most people talk about channels and concurrency but I think one of the most beautiful aspects of Go is its implementation of interfaces.

To see what I mean, let’s define a simple interface in Go.

type Greeter interface {
    Hello() string
}

Now say we have a type that implements this interface

type MyGreeter struct {}

func (mg MyGreeter) Hello() string {
    return "Hello World"
}

This is it. myGreeter implicitly implements the Greeter interface and we can pass it along to any function that accepts a Greeter.

func doSomethingWithGreeter(g Greeter) {
    // do something
}

func main() {
    mg := myGreeter{}
    doSomethingWithGreeter(mg)
}

The fact that the implementation is actually important, but we’ll get to that. Let’s first do the same thing in C#.

interface Greeter
{
    string Hello();
}

And then we create a class that implements the interface.

class MyGreeter
{
    public string Hello()
    {
        return "Hello world";
    }
}

We quickly find out that the compiler doesn’t like this.

public static string doSomething(Greeter g)
{
    return g.Hello ();
}

public static void Main (string[] args)
{
    MyGreeter mg = new MyGreeter ();
    doSomething (mg);
}

The compiler complains that it cannot convert MyGreeter to type Greeter. That’s because the C# compiler requires classes to explicitly declare the interfaces they implement. Changing MyGreeter as below solves the problem.

class MyGreeter : Greeter
{
    public string Hello()
    {
        return "Hello world";
    }
}

And voilà, everything works.

Now, we might argue that it is not much different. All you have to do is to declare the interface implemented by the class, right? Except it does make a difference.

Imagine that you cannot change MyGreeter, be it because it’s from a third-party library or it was done by another team.

In Go, you could declare the Greeter interface in your own code and the MyGreeter that is part of somebody else’s package would “magically” implement it. It is great for mocking tests, for example.

Implicit interfaces is an underrated feature of Go.

Update: someone on Twitter pointed me to the fact that C# not only also has implicit interfaces but that this is the default state of things. That is true in a literal sense, but it’s not the same thing.

Imagine in our C# above, we have a second interface.

interface IAgreeable
{
    string Hello();
    string Bye();
}

(Yes, I was also told that in C# we should always name interfaces like ISomethingable. I disagree but there it is.)

We then implement our class thusly

class MyClass : Greeter, IAgreeable
{
    public string Hello() {
        return "Hello world";
    }
    public string Bye() {
        return "Bye world";
    }
}

It now correctly implements both interfaces and all is well with the world. Until, that is, the Hello() method needs to be different for each interface in which case you will need to do an explicit implementation.

class MyClass : Greeter, IAgreeable
{
    string Greeter.Hello() {
        return "Hello world from Greeter";
    }
    public string Hello() {
        return "Hello world from !Greeter";
    }
    public string Bye() {
        return "Bye world";
    }
 }

And then the compiler will call the appropriate Hello() depending on the cast.

public static string doSomething(Greeter g)
{
     return g.Hello ();
}
public static string doSomethingElse(IAgreeable g)
{
    return g.Hello ();
}
public static void Main (string[] args)
{
    MyClass mg = new MyClass ();
    Console.Out.WriteLine(doSomething (mg));
    Console.Out.WriteLine(doSomethingElse (mg));
}

This will print

Hello world from Greeter
Hello world from !Greeter

Personally I consider two interfaces with clashing method names that need to behave differently a design flaw in the API, but reality being what it is, sometimes we need to deal with this.

Github's Swift Style guide

Github has published a Swift Style Guide:

When you have to meet certain criteria to continue execution, try to exit early. So, instead of this:

if n.isNumber {
    // Use n here
} else {
    return
}

use this:

guard n.isNumber else {
    return
}
// Use n here

Feels very Go-like.

Things I wish I knew one year ago

About an year ago, I started a new project in a stealth startup. Aside from the fact that it would provide currency that could then be exchanged for goods and services, including food for me and my family, one of the biggest reasons I took the job was that I was going to get to learn a lot of new things.

Now, over a year later I can say that learn I did. And I caught myself thinking of what I wish I knew back in the beginning. The following list is probably not exaustive but it’s a good example of what I’ve learned. These are mostly things I’ve dealt with on rewrites, redesigns, or are things that I still struggle with.

JavaScript is magical and that’s not good

I already had a general idea of the issues with JavaScript, but I really failed to grasp how magical JavaScript is. And when I say magical, I don’t mean the good kind that conjures fluffy rabbits inside hats. I mean evil dark magic that would make Voldermort cry. I mean magic in the sense of a language that never seems to behave just the way you think it should.

I wish I knew back then how much work I would need to spend to do what seemed at first to be basic, simple stuff. I often caught myself fighting JavaScript instead of working with it.

AngularJS is awesome but the web works on jQuery

I think AngularJS is fantastic. Really I do. I am not at all sorry for having picked it for the project. I think it’s well-designed and logical and yes, it is magical sometimes, but often in a good way.

But…

I wish I knew back then how much work I would have to do making AngularJS and jQuery work together, and you have to make them work together because honestly, unless you want to reinvent the wheel for every little thing, you will end up using jQuery components. We will revisit that later.

So yeah, AngularJS is great but for it to work properly, you have to do things the Angular way and that means turning a lot of jQuery components into AngularJS directives. Once you get the hang of it, it gets much easier and faster but there’s a bit of a learning curve there.

asynchronously have You think undefined

You have to think asynchronously to work with JavaScript. For a while, it was painful and it surely added to my perception of JavaScript being magical. JavaScript is entirely asynchronous and works like a turn-based game. This can be annoying at first and I caught myself working around this in all kinds of wrong ways. I wish I knew back then what I know now so I’d embrace the async’ness from the get-go. Things would be so much easier.

Large single-page web applications rock but…

Picking AngularJS as my framework of choice, I designed the web client for the project to be almost purely implemented inside the browser in JavaScript as a single-page app. This has some very good consequences, chief among them responsiveness. The application feels fast. Sure it has to download a lot of JavaScript up front, but (1) this is not nearly as bad as I expected it to be and (2) with caching this is done once and that’s it. Switching from a “page” to the other is essentially instantaneous as it’s all pre-loaded AJAX parts of the page. The server actually has to do very little.

But now, if I could start all over again, I would not do it like one big single-page app. It’s just too much JavaScript code and I’ve already established how I feel about that. I never have the feel that things are stable, even though there are integration tests passing all the time. I can’t explain it but it all feels like a big house of cards, like it’s all going to come tumbling down all of a sudden. I simply don’t trust the code. I would much rather use JavaScript sparingly, to do some things but surely not all. I have been fixing this slowly by isolating some parts of the application as separate, but to do it for everything would require a rewrite that I don’t have the time for right now.

Trust the Go standard lib

As an alternative title, “don’t go too fancy with Go.” It’s not that I didn’t trust it, but I sure did try things that honestly didn’t make sense. I am looking right at you, Martini, I had to do a lot of work to get rid of you.

As it turns out, the standard library is really good. And for the things that are not in the standard lib, there are packages that are really well done and work with the standard lib, not against it. I love you, Gorilla Toolkit.

Never assume jQuery components will do what you need

The current state of JavaScript is such that there is literally—in the figurative sense—an infinite number of components out there ready for you to use. As far as I can tell, anything I could ever possibly conceive of has already done and hosted on Github. There are time pickers, calendars, and even a business hours widget display ready for you.

And yet.

I am yet to find one single component that is flexible enough to work for my needs without extensive modifications. And it’s not like I have especially unique needs. I am talking about things that are to the best of my knowledge pretty basic. But no, they never do that one tiny thing you need them to and I spend a lot of time implementing features I need.

Bootstrap responsiveness

For a long time I misunderstood how Bootstrap deals with responsive design. Trusting Bootstrap’s system is a must. It works very well. I wish I understood it better back then. It would have saved me a lot of time. And related:

Don’t use an existing Bootstrap theme

It’s just not worth it. Back then, we didn’t have a designer and we wanted to have our minimum viable product as quickly as possible so we went after something ready. We chose a premium theme that is very popular. It was good looking and seemed really nice. Boy do I wish I had a time machine now.

We are now stuck with it. Switching to something else is something we will have to do eventually and let me tell you: it will be painful. These themes change everything and not in a way that we could simply switch themes painlessly. It permeates everything.

Think of touchscreens from the beginning

Oh boy. You do a lot of nice stuff and then one day you try it on a tablet and nothing works just as your co-founder tells you that your first customer will use the app exclusively on tablets. Then you start panicking and sobbing and crying and running for help. You then find out about the hack that is jQueryUI Touch Punch and although it fixes some of the problems it creates new ones and then there’s jQuery Mobile which is OMG fantastic except lo and behold it doesn’t play well together with AngularJS. And then you find some projects on Github trying to get jQuery Mobile to work alongside with AngularJS but they’re no longer maintained and won’t really work that well and…

Well, it would be best to think about touch support from the get go.

Stop worrying about the size of your JavaScript

Or actually, do worry, but for the right reasons. One of the things I learned is that the web is full of outdated and/or otherwise uninformed advice.

Stop laughing.

Yes, it’s obvious, but still. With little experience with web frontend programming, I used to worry about the size of my JavaScript code. And the web doesn’t really help. Search a bit and you will find people telling you how horrendous it would be to download 100Kb of JavaScript and how the only way to save your customers is to access files from popular CDNs.

It turns out that’s kind of like cargo cult programming. It’s just a bunch of people repeating something they heard somewhere. Things change. We measured them.

Concatenating and minifying our files and serving them gzip’d and with aggressive caching is actually faster. Even concatenation is about to become irrelevant now that SPDY is becoming more common (IE11 now supports SPDY3 and the upcoming versions of Safari for OSX and iOS will as well.)

The first access to our app downloads almost 1MB of JavaScript code and CSS files. It sounds horrible but it’s really fast, even on bad 3G with with defer and async. Speaking of which.

Most of the advice repeated as a mantra on the web is from before browser support for <script defer> and <script async> was widespread.


I think that’s about it. Now all I need is a time machine.

Easter Eggs in the Apollo Program

On the way to the Moon, the Apollo crew and ground control needed precise information about the position, speed, and acceleration of the stack. Getting that information was a feat of engineering involving very clever solutions that deserve a post of their own, but the easiest piece of the puzzle was the position.

To figure out where exactly the Apollo was at any given moment, the crew used a guidance computer designed by the MIT along with a sextant, not much unlike the ones used for centuries by sea captains.

The CM pilot would pick a specific star (or planet sometimes) that could be placed within view of the sextant optics, he’d then align the sextant viewport with the chosen star, and then tell the guidance computer to calculate the position by telling it which star he had just pointed the sextant to.

The astronauts had a table of stars they could use, each accompanied by an octal code that could be fed to the computer. In this list, along with well-known stars—such as Sirius (15), Rigel (12), and the Sun (46)—were three oddly named stars.

apollo1_crew(Credit: Nasa)

While helping with the development of this system, the crew of Apollo I decided to have a little fun and added references to themselves by changing the names of some stars to parts of their own names spelled backwards:

  • Navi (03) for Gus Grisson’s middle name (Ivan)
  • Regor (17) for Roger Chaffee
  • Dnoces (20) for Edward White II.

In reality, Navi was γ Cassiopeiae, Regor was γ Velorum, and Dnoces was ι Ursae Majoris.

After the crew lost their lives in a tragic fire—the first fallen in the American space manned program—the people at NASA kept those names in all their documentation and literature.

Container changes in C++11

The recently approved C++11 standard brings a lot of welcome changes to C++ that modernize the language a little bit. Among the many changes, we find that containers have received some special love.

Initialization

C++ was long behind modern languages when it came to initializing containers. While you could do

[cpp]int a[] = {1, 2, 3};[/cpp]

for simple arrays, things tended to get more verbose for more complex containers:

[cpp] vector v; v.push_back(“One”); v.push_back(“Two”); v.push_back(“Three”); [/cpp]

C++11 has introduced an easier, simpler way to initialize this:

[cpp] vector v = {“One”, “Two”, “Three”}; [/cpp]

The effects of the changes are even better for things like map s, which could get cumbersome quickly:

[cpp] map<string, vector > m; vector v1; v1.push_back(“A”); v1.push_back(“B”); v1.push_back(“C”);

vector v2; v2.push_back(“A”); v2.push_back(“B”); v2.push_back(“C”);

m[“One”] = v1; m[“Two”] = v2; [/cpp]

This can now be expressed as:

[cpp] map<string, vector> m = One,

                             {"Two", {"Z", "Y", "X"}}};

[/cpp]

Much simpler and in line with most modern languages. As an aside, there’s another change in C++11 that would be easy to miss in the code above. The declaration

[cpp]map<string, vector> m;[/cpp]

was illegal until now due to » always being evaluated to the right-shift operator; a space would always be required, like

[cpp]map<string, vector > m[/cpp]

No longer the case.

Iterating

Iterating through containers was also inconvenient. Iterating the simple vector v above:

[cpp] for (vector::iterator i = v.begin();

 i != v.end(); i++)
cout << i << endl;[/cpp]

Modern languages have long had some foreach equivalent that allowed us easier ways to iterate through these structures without having to explicitly worry about iterators types. C++11 is finally catching up:

[cpp] for (string s : v)

cout << s << endl;

[/cpp]

As well, C++11 brings in a new keyword, auto, that will evaluate to a type in compile-type. So instead of

[cpp] for (map<string, vector >::iterator i = m.begin();

 i != m.end(); i++) {

[/cpp]

we can now write

[cpp] for (auto i = m.begin(); i != m.end(); i++) { [/cpp]

and auto will evaluate to map<string, vector>::iterator.

Combining these changes, we move from the horrendous

[cpp] for (map<string, vector >::iterator i = m.begin();

 i != m.end(); i++)
for (vector<string>::iterator j = i->second.begin();
     j != i->second.end(); j++)
    cout << i->first << ': ' << *j << endl;

[/cpp]

to the much simpler

[cpp] for (auto i : m)

for (auto j : i.second)
    cout << i.first << ': ' << j << endl;

[/cpp]

Not bad.

C++11 support varies a lot from compiler to compiler, but all of the changes above are already supported in the latest versions of GCC, LLVM, and MSVC compilers.